Dev Update #2
· One min read
Welcome to the second development update of QuantumCore.
The described changes reflect the changes between the 6th May (13e01749) and 18th May (d9a795bf).
Note: This blog post was not published before the 24th November.
Attacking
The main change of this development update is the implementation of basic attacking (Merged !20). Currently we didn't implemented 100% attack nor defense calculation, but basic functionality is in place.
- Monsters are chasing you
- Monsters are attacking you when they are in range
- Groups will target the player after first attack
- Monsters are targeting the player which dealt the most damage
- The player is able to die and respawn (town is currently respawning here too)
Look at the short video showing fighting, chasing and dying.
// removed
Minor changes
- Improvement to multithreaded implementation of networking (Merged !17)
- Better error handling in network thread (Merged !17)
- Randomize handshake (Closes #30, merged !19)
- Source Groups for Visual Studio
New maintainer
We like to welcome masodikbela to the team of maintainers.